Game-like navigation and responsiveness in non-game applications
نویسندگان
چکیده
منابع مشابه
using game theory techniques in self-organizing maps training
شبکه خود سازمانده پرکاربردترین شبکه عصبی برای انجام خوشه بندی و کوانتیزه نمودن برداری است. از زمان معرفی این شبکه تاکنون، از این روش در مسائل مختلف در حوزه های گوناگون استفاده و توسعه ها و بهبودهای متعددی برای آن ارائه شده است. شبکه خودسازمانده از تعدادی سلول برای تخمین تابع توزیع الگوهای ورودی در فضای چندبعدی استفاده می کند. احتمال وجود سلول مرده مشکلی اساسی در الگوریتم شبکه خودسازمانده به حسا...
Algorithmic Game Theory and Applications
Most of the existing and foreseen complex networks, such as the Internet, are operated and built by thousands of large and small entities (autonomous agents), which collaborate to process and deliver end-to-end flows originating from and terminating at any of them. The distributed nature of the Internet implies a lack of coordination among its users. Instead, each user attempts to obtain maximu...
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Mobile game devices today include novel features, such as ad-hoc wireless connections, advanced audio and visuals, and peer-to-peer networking. Using these devices to design new game concepts, however, can be difficult and take much time. We have developed OpenTrek – a free, Rapid Application Development game platform for mobile devices. OpenTrek is to be used as a prototype platform on standar...
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This paper provides a logic framework for investigations of game theoretical problems. We adopt an infinitary extension of classical predicate logic as the base logic of the framework. The reason for an infinitary extension is to express the common knowledge concept explicitly. Depending upon the choice of axioms on the knowledge operators, there is a hierarchy of logics. The limit case is an i...
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BACKGROUND Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. It is not clear whether video game playing meets diagnostic criteria for Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV). OBJECTIVES First objective is to review the literature on computer and video game addiction over the topics of d...
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ژورنال
عنوان ژورنال: Communications of the ACM
سال: 2003
ISSN: 0001-0782,1557-7317
DOI: 10.1145/792704.792730